| Breakdown | Dec 2024 | Mar 2024 | Mar 2023 | Dec 2021 |
|---|---|---|---|---|
Income Statement | ||||
| Total Revenue | 0.00 | 97.53M | 77.44M | 0.00 |
| Gross Profit | 0.00 | 13.32M | 13.85M | 0.00 |
| EBITDA | -772.00K | 971.86K | 4.46M | 0.00 |
| Net Income | -1.02M | -1.37M | 1.99M | -31.78K |
Balance Sheet | ||||
| Total Assets | 18.18M | 49.56M | 47.82M | 606.06K |
| Cash, Cash Equivalents and Short-Term Investments | 40.51K | 2.68M | 2.54M | 0.00 |
| Total Debt | 1.83M | 10.98M | 11.19M | 355.18K |
| Total Liabilities | 7.61M | 32.93M | 30.50M | 612.82K |
| Stockholders Equity | 10.56M | 14.26M | 14.55M | -6.76K |
Cash Flow | ||||
| Free Cash Flow | -661.33K | 1.04M | -4.90M | ― |
| Operating Cash Flow | -661.33K | 1.32M | -4.37M | ― |
| Investing Cash Flow | 13.00M | -780.62K | -615.53K | 0.00 |
| Financing Cash Flow | -12.48M | 135.24K | 4.36M | 0.00 |
Name | Overall Rating | Market Cap | P/E Ratio | ROE | Dividend Yield | Revenue Growth | EPS Growth |
|---|---|---|---|---|---|---|---|
77 Outperform | $452.92M | 4.43 | 11.19% | ― | 1.21% | 0.72% | |
73 Outperform | $451.82M | 8.14 | 13.07% | ― | 6.55% | -10.75% | |
60 Neutral | $48.67B | 4.58 | -11.27% | 4.14% | 2.83% | -41.78% | |
59 Neutral | $272.68M | 7.01 | ― | 18.48% | ― | ― | |
56 Neutral | $496.68M | 1.17 | 14.73% | ― | -4.80% | ― | |
50 Neutral | $74.90M | -4.04 | 14.92% | ― | ― | 20.00% | |
46 Neutral | $64.39M | -1.71 | -14.82% | ― | -17.17% | -51.88% |
On January 30, 2026, GCL Global Holdings Ltd filed a Form 6-K with the U.S. Securities and Exchange Commission furnishing its unaudited interim condensed consolidated financial statements as of September 30, 2025 and for the six months ended September 30, 2025 and 2024. The filing provides investors with updated visibility into the company’s balance sheet strength, capital structure, and operating performance, including details on assets, liabilities, equity movements, and cash flows, and is accompanied by an operating and financial review, non-GAAP performance metrics, and disclosure of a first amendment dated May 15, 2025 to a Series B preferred stock purchase agreement with Nekcom Inc., signaling continued use of structured financing and investment arrangements that may influence future capital allocation and risk profile.
The most recent analyst rating on (GCL) stock is a Hold with a $1.00 price target. To see the full list of analyst forecasts on GCL Global Holdings stock, see the GCL Stock Forecast page.
On January 30, 2026, GCL Global Holdings reported unaudited results for the six months ended September 30, 2025, showing revenues nearly doubling year on year to $98.7 million, driven largely by the Ban Leong Technologies acquisition and an expanded console game, hardware and accessories line-up, but at the cost of a lower gross margin of 11.0% and a widened net loss of $5.6 million as cost of revenues and operating expenses more than doubled. The company highlighted that integration of Ban Leong, higher recurring costs from its enlarged operating footprint, and one-off transaction and integration expenses pushed EBITDA into a $2.7 million loss and basic and diluted loss per share to $0.04, while its cash position slipped slightly to $19.8 million and new secured term financing of $38.7 million was put in place to support the deal. Against this backdrop, GCL cut its full-year 2026 guidance, now expecting revenues to exceed $210 million and gross profit to exceed $21 million instead of its previous, higher targets, citing short-term delays in two game releases that are shifting publishing revenue into the next fiscal year, even as management points to fiscal 2027 as a key inflection when new IP launches and ecosystem synergies are expected to start contributing more meaningfully. Operationally, the period and subsequent months saw a series of strategic moves, including the September 2025 Asia launch of “Mandragora: Whispers of the Witch Tree,” a global publishing deal for multiplayer title “The Defiant,” an MOU to acquire a 60% stake in Taiwan’s Alliance-Star International, the unveiling of live-action interactive game “Island of Hearts” targeted for March 2026 PC release, an MOU to acquire gamer-focused marketing agency Madeviral, and a $3 million strategic investment by ADATA Technology into 4Divinity, all of which underscore GCL’s push to build an integrated gaming ecosystem spanning development, publishing, distribution and marketing.
The most recent analyst rating on (GCL) stock is a Hold with a $1.00 price target. To see the full list of analyst forecasts on GCL Global Holdings stock, see the GCL Stock Forecast page.
On December 4, 2025, GCL Global Holdings Ltd released its investor presentation for December 2025, outlining its expectations for fiscal year 2026. The company anticipates revenue to exceed $240 million and gross profit to surpass $30 million, with average margins of 15% to 30%. The presentation highlighted GCL’s strategic focus on leveraging its top-tier production team to enhance game development and expand its market presence through robust distribution networks and diversified revenue streams. This positions GCL as a key player in the gaming industry, driving growth and strengthening its competitive edge.
The most recent analyst rating on (GCL) stock is a Hold with a $1.50 price target. To see the full list of analyst forecasts on GCL Global Holdings stock, see the GCL Stock Forecast page.
On December 2, 2025, GCL Global Holdings Ltd. announced a $3 million strategic investment by ADATA Technology in its publishing subsidiary, 4Divinity Pte. Ltd., for approximately 1.2% equity interest. This investment is expected to enhance collaboration opportunities in gaming and digital entertainment, reinforcing GCL’s position in the industry and supporting the launch of anticipated game titles.
The most recent analyst rating on (GCL) stock is a Hold with a $1.50 price target. To see the full list of analyst forecasts on GCL Global Holdings stock, see the GCL Stock Forecast page.
On November 25, 2025, GCL Global Holdings Ltd announced its fiscal year 2026 revenue and gross profit expectations, projecting over $240 million in revenue and more than $30 million in gross profit, marking significant increases from the previous year. The company is focusing on developing key game IPs and integrating Ban Leong Technologies to enhance its gaming ecosystem, aiming for sustainable growth and leveraging the trend of Asian gaming studios producing globally appealing titles.