Strong Q1 Top-Line Growth
Revenue of $1.4B, up 39% year-over-year; Bookings of $1.7B, up 43% year-over-year (noted as roughly twice the company’s long-term trajectory).
Massive Cash Flow Improvement
Operating cash flow of $629M and free cash flow of $596M, each up ~4,240% year-over-year.
Robust Payer and Engagement Expansion
Monthly unique payers reached 31M (+52% YoY); DAUs were 132M (+35% YoY). Hours of engagement were 31 billion, up 43% YoY. Strong international growth: DAUs outside U.S./Canada +40%; hours outside U.S./Canada +50%; Japan DAUs +96% and hours +101%; India DAUs +84% and hours +91%.
Improving Content Diversity and Creator Health
Games outside the top 10 saw 43% growth in engagement and 41% growth in spending; titles outside the top 10 accounted for 65% of spending growth, indicating reduced concentration and healthier creator distribution. ~100 novel games are in an internal incubator program.
Safety Leadership and Age-Check Rollout
Global rollout of age checks to access chat (first large platform to do so). Through Q1, ~51% of global DAUs have age checked; U.S. ~65%, Australia ~70%. Kids and age-based accounts planned to roll out (global rollout expected in June) to improve long-term safety and civility.
Targeted Incentives for 18+ Market
Announced increase in DevEx for U.S. age-checked 18+ users from 26.6% to 37.8% (effective June 8) to accelerate novel, older-audience games. U.S. 18–34 cohort grew over 50% YoY and over-18 users spend ~50% more than under-18 users.
Significant AI and Tech Innovation
Announced Roblox Reality Project (patent-pending architecture for photoreal multiplayer); running 400+ models at >1.5M inferences/sec; Roblox Studio 'agentic' AI features live with creators—nearly half of the top 1,000 creators leverage the company’s Assistant or MCP; new R15+ avatar framework, mesh/texture streaming, NPC testing agents, and other technical milestones.