Modest Consolidated Revenue Growth
Total revenues were $141.0M in Q1 2026, up 4% year-over-year and down 1% quarter-over-quarter, showing overall topline stability.
Strong Online Games Performance
Online game revenues reported at $125.0M; management stated games exceeded prior guidance and delivered solid engagement. Changyou (games) reported an operating profit of $66.0M versus $55.0M year-over-year (≈+20% operating profit improvement).
Improved Non-GAAP Loss Compared with Prior Year
Non-GAAP net loss attributable to Sohu was $4.0M in Q1 2026, an improvement versus a non-GAAP net loss of $16.0M in Q1 2025.
Active Share Repurchase Program
As of May 13, 2026, Sohu repurchased 8.7M ADS at an aggregated cost of approximately $160M, demonstrating strong capital return activity and confidence from management.
Product & Engagement Initiatives Driving Monetization
Company hosted multiple offline and online events (Sohu News Marathon, Charles' Physics Class, K-Pop Dancing Festival, Hanfu Competition, influencer conventions) and product updates (TLBB expansions, new client) to boost user engagement and create targeted monetization opportunities.
Clear Q2 Guidance for Key Segments
Management provided explicit Q2 outlook ranges: marketing services ($30M–$40M) and online games ($104M–$114M), plus an expected GAAP and non-GAAP net loss range (approx. $25M–$50M), giving investors forward-looking benchmarks.