Significant Growth in Non-Live Streaming Revenue
Revenues from game-related services, advertising, and other segments increased by 145.4% year-over-year to RMB1.33 billion for the full year, accounting for 21.9% of total net revenues, up from 7.8% in the previous year.
Improved Profitability
Non-GAAP net income reached RMB269 million, up by 125.6% year-over-year, with net cash provided by operating activities turning positive at RMB94 million.
Expansion in Game Distribution
HUYA platform emerged as one of the primary distribution channels for several games, with collaborations with more game developers and publishers on distribution and joint operations.
Successful In-House E-Sports Tournaments
The LOL Legend Cup Season 2 doubled its sponsorship revenue compared to its inaugural event, attracting a wider range of well-known sponsors.
AI Integration and Technology Advancements
Implemented AI technologies like DeepSeek-R1 model and AI-powered streamer assistant to enhance live streaming content and user services.