Revenue Growth
Total net revenues grew 15% year-over-year to RMB 1.73 billion in Q1 2026, driven by strong performance in game-related services, advertising and other businesses.
Game-Related Revenues Surge
Game-related services, advertising and other revenues reached a record RMB 627 million, up 69% year-over-year and representing 36% of total net revenues (a record high share).
Gross Profit and Margin Expansion
Gross profit increased 34% year-over-year to RMB 253 million; gross margin improved to 14.6% from 12.5% a year ago (non-GAAP gross margin 14.8%).
Non-GAAP Profitability Progress
Non-GAAP net income attributable to HUYA was RMB 21 million for the quarter (non-GAAP diluted net income per ADS RMB 0.09); non-GAAP operating loss narrowed to RMB 3 million from a loss of RMB 36 million a year ago.
Successful Game Launch — Goose Goose Duck Mobile
Goose Goose Duck mobile launched Jan 7, ranked #1 on iOS free chart for most of the quarter, reached top 5 iOS top grossing in April with monetization ramping, and new content (Season 2, PGC mode Goose Hunt) showing strong engagement.
Expanding Reach and Content Ecosystem
Estimated external platform reach doubled year-over-year to over 200 million users (including Douyin and WeChat); HUYA is the largest gaming MCN on WeChat and among top 3 on Douyin; nearly half of core streamers connected to HUYA.
Strong Advertising and Tournament Performance
Advertising campaigns and tournament productions drove large reach: Arknights campaign generated over 70 million views; Uzi Cup attracted 200+ teams and generated over 100 million views; company hosted 55 licensed tournaments and 20+ self-produced events.
Product and AI Progress
Launched game tools (Delta Force real-time navigation, Hextech ARAM assistant); advancing AI initiatives across live streaming, game tools, IP-based companionship and game production to enhance content and user engagement.