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Nintendo reports FY26 EPS Y364.51 vs. Y239.47 last year

Reports revenue Y2.3T vs. Y1.2T last year. Reports operating profit Y360.1B vs. Y282.6B last year. The company said, “In the 2026 fiscal year, Nintendo (NTDOY) Switch 2 got off to a good start following its launch in June and global sales continued to grow after that. The March release of Pokemon Pokopia was a factor in driving further hardware sales toward the end of the fiscal year, helping sales volume reach 19.86M units for the full term. Looking at software, Mario Kart World, which was released on the same day as the hardware, sold 14.7M units, including bundle sales, and Donkey Kong Bananza, released in July, sold 4.52M units. Pokemon Legends: Z-A – Nintendo Switch 2 Edition, released in October, sold 3.94M units of the packaged version. Unit sales of the downloadable versions of this title and other Nintendo Switch 2 Edition titles are counted in the sales of Nintendo Switch software. Nintendo Switch 2 software unit sales for the fiscal year reached 48.71M units. Hardware sales for Nintendo Switch totaled 3.8M units, demonstrating a level of continued demand for the system, which entered its 10th year since launch in March. Looking at software, Pokemon Legends: Z-A posted sales of 8.85M units, including sales of the downloadable version of Pokemon Legends: Z-A – Nintendo Switch 2 Edition, while Super Mario Galaxy 2, released in October, sold 2.76M units, and Super Mario Galaxy, also released in October, sold 2.6M units. Given that consumers can play both Nintendo Switch 2 exclusive software and Nintendo Switch software with Nintendo Switch 2, titles such as Mario Kart 8 Deluxe and Nintendo Switch Sports, which were released for Nintendo Switch in previous fiscal years, have also shown stable sales. Also posting stable sales were evergreen titles with Nintendo Switch 2 Editions such as Super Mario Party Jamboree and Animal Crossing: New Horizons. Bolstered by these kinds of factors, Nintendo Switch software sales totaled 136.91M units. Turning to the digital business for our dedicated video game platforms, digital sales totaled 407.6B yen, up 25.0% year-on-year, mainly due to an increase in sales of downloadable versions of packaged software. In our IP related business, sales totaled 73.5B yen, down 9.7% year-on-year, mainly due to a decrease in movie-related revenue. The end result was overall sales of 2,313B yen, with sales outside of Japan of 1,778.1B yen accounting for 76.9% of the total, and operating profit of 360.1B yen. Ordinary profit totaled 542.1B yen, including 82.7B yen in share of profit of entities accounted for using equity method, interest income of 46B yen, and foreign exchange gains of 44.3B yen. Profit attributable to owners of parent totaled 424B yen, including a gain on sale of investment securities of 32.6B yen booked as extraordinary income.”

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