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GameSquare’s Stream Hatchet publishes Q1 Live Streaming Trends Report

Key Insights from Stream Hatchet’s Q1 2026 Report: Stream Hatchet now officially includes TikTok Live data for every quarter, and in Q1 2026, TikTok Live accounted for almost half of all live-streaming viewership. Quarterly live-streaming viewership hit 17B hours watched, but excluding TikTok Live it basically held steady with a 0.2% increase from Q4 2025. The events bringing in the most viewership included the Kings League World Cup Nations with a massive 2.2M peak viewers and game showcases like Sony’s State of Play for February with a peak of 2.1M viewers. Among gaming mainstays, World of Warcraft surged with the Midnight expansion release, while Fortnite backslid as Extraction Shooters rose. New releases Resident Evil Requiem and Crimson Desert soared. Most top streamers posted strong quarters, but none more so than ARC Raiders “PTuber” TheBurntPeanut whose 24/7 channel generated 87.4M hours.”Stream Hatchet’s Q1 report reinforces the scale, resilience, and continued evolution of the global live streaming ecosystem,” said Justin Kenna, CEO of GameSquare (GAME). “The addition of TikTok Live data meaningfully expands the lens through which we analyze audience behavior, and the milestone of 17 billion hours watched underscores the increasing importance of live streaming as a core pillar of digital media consumption.”

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