According to a recent LinkedIn post from Miris, the company is showcasing its Miris Player app streaming complex 3D assets in real time, including subsurface scattering and strand-level geometry on a Koosh ball. The post suggests this is achieved without cloud GPUs or large file sizes, using an upload-once, stream-everywhere pipeline.
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The post highlights that a public beta is now open, inviting users to upload 3D content and test streaming performance. For investors, this early-access phase may serve as a proving ground for Miris’s streaming technology in WebGL and ThreeJS ecosystems, potentially positioning the company in emerging markets for scalable 3D and spatial streaming solutions.
If the technology delivers meaningful performance and cost advantages over traditional web 3D formats, Miris could attract interest from gaming, e‑commerce, design and industrial visualization users. Demonstrated traction during the beta, such as developer adoption and usage metrics, would be key indicators for future monetization prospects and competitive standing in 3D content delivery.

