Roblox Corp. ( (RBLX) ) has released its Q2 earnings. Here is a breakdown of the information Roblox Corp. presented to its investors.
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Roblox Corporation is a global platform that connects millions of people through shared virtual experiences, primarily in the gaming industry, known for its unique user-generated content ecosystem. In its second quarter of 2025, Roblox reported significant growth across various metrics, including a 21% increase in revenue to $1,080.7 million and a 51% rise in bookings to $1,437.6 million year-over-year. Despite these gains, the company reported a net loss of $278.4 million attributable to common stockholders. The platform also saw a 41% increase in average daily active users, reaching 111.8 million, and a 58% increase in hours engaged, totaling 27.4 billion. Roblox’s financial health is underscored by a strong cash flow, with net cash provided by operating activities up 32% year-over-year to $199.3 million. The company also reported a free cash flow of $176.7 million, marking a 58% increase from the previous year. Looking ahead, Roblox has raised its full-year guidance, projecting revenue between $4,390 million and $4,490 million and bookings between $5,870 million and $5,970 million for 2025. The company remains focused on strategic investments in infrastructure and the virtual economy to drive long-term growth.