Dolby Laboratories ( (DLB) ) has released its Q4 earnings. Here is a breakdown of the information Dolby Laboratories presented to its investors.
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Dolby Laboratories, a leader in immersive entertainment technology, is renowned for transforming sight and sound experiences across various platforms including movies, music, and gaming. The company recently announced its financial results for the fourth quarter and fiscal year 2025, showcasing growth in its Dolby Atmos and Dolby Vision technologies, alongside new initiatives like Dolby OptiView and an imaging patent pool for content streamers.
In the fourth quarter of fiscal 2025, Dolby Laboratories reported a total revenue of $307 million, slightly up from $305 million in the same period last year. The company’s GAAP net income was $49 million, or $0.51 per diluted share, a decrease from $59 million, or $0.61 per diluted share, in the previous year. However, on a non-GAAP basis, the net income rose to $96 million, or $0.99 per diluted share, compared to $78 million, or $0.81 per diluted share, in the fourth quarter of fiscal 2024.
For the full fiscal year 2025, Dolby’s total revenue reached $1.35 billion, up from $1.27 billion in fiscal 2024. The company’s GAAP net income for the year was $255 million, or $2.62 per diluted share, slightly down from $262 million, or $2.69 per diluted share, in the previous year. Non-GAAP net income for the year was $414 million, or $4.24 per diluted share, showing an increase from $369 million, or $3.79 per diluted share, in fiscal 2024. Dolby also highlighted significant business developments, including partnerships with major TV manufacturers and the integration of Dolby Vision in popular apps like Instagram and Douyin.
Looking ahead to fiscal 2026, Dolby Laboratories anticipates total revenue to range between $1.39 billion and $1.44 billion. The company expects to maintain strong gross margins and operating margins, with a focus on expanding its licensing revenue. Dolby’s management remains confident in its strategic direction, aiming to deliver value across various ecosystems and continue its growth trajectory in the immersive entertainment sector.

